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| The Sydney Mystery
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News
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Wednesday 3 November 2004
Over a year ago The
Sydney Mystery was reviewed
at Adventure
Gamers:
"...I can't deny
that I had a few good moments with the game, and that The Sydney Mystery
could prove an OK, albeit short, experience for gamers that are
desperate for a new adventure, or are particular fans of the FMV-genre."
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Sunday
13 June 2004
The Sydney Mystery gets
80% from CCGR.org:
"I really enjoyed
this game and it’s a great first title from Twilight Software. Granted
it has some rough edges, but it pulls it off in the end. They did a
great job and I look forward to their future titles. I would recommend
this game to any adventure lover."
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Saturday 20 March 2004
Another very pleasant
review, this time from Laura MacDonald
at Mr. Bill's Adventureland:
"Bottom line... The
point of playing any given game is to have fun and be diverted and
engaged for a time, and I enjoyed The Sydney Mystery very much. I was
charmed by some of the characters and the people who portrayed them. I
loved the screen shots of Sydney and the surrounding area. And the
storyline was developed enough to catch my interest."
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Thursday 4 December 2003
Great news! Just in
time for winter, The Sydney Mystery keeps on getting better...
the price is now only
$19.95!
But that's not all.
The Sydney Mystery disc now contains the
AGE Adventure Game Engine, a
$199 value, for free!
- Learn how to make
your own adventure games, just like The Sydney Mystery!
This special package
includes:
- the AGE Sample
Game.
- over 20,000
words of extensive documentation on-disc, showing how the Sample Game works
and how you can begin making your very own game straight away.
- the right to
release your own adventure game under our new and improved
Hobbyist Release license.
All this for
only $19.95. Happy winter, and happy holiday season from
Twilight Software. |
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Wednesday 4 June 2003
More reviews:
A German review at
Adventure-Treff
here. An English machine translation
here.
"The photographed
places (by the way 17 pieces), the mood music, the acoustic output, the
Story - all these factors are decisive for the atmosphere in The Sydney
Mystery. The play creates it to sink the time to forgotten and in the
Story."
from
"Die
fotografierten Orte (übrigens 17 Stück), die Hintergrundmusik, die
Sprachausgabe, die Story - alle diese Faktoren sind ausschlaggebend für
die Atmosphäre in The Sydney Mystery. Das Spiel schafft es, die Zeit zu
vergessen und in der Story zu versinken."
Programmer in Black
reviews it here.
"A very commendable
effort for a game developed by one person. Game play is rather short,
but the photography around Sydney is great, the videos interviews make
this feel more interactive just because there are people around.
Suitable for gamers of all ages, only a glimpse of violence, no bad
language at all. Good introduction to the genre for any new adventurer."
Just Adventure reviews
it
here.
"...there is enough
adventure to while away a few hours and enough unintentional humor to
put this in a category with The Curse of Monkey Island and The Feeble
Files."
PC Gameworld.com
reviews it
here.
"While on my
expedition, I did find that some of the photography in the game was very
nicely done and the game overall was mildly entertaining. I do feel that
the game actually serves a better purpose: promoting tourism to
Australia..."
Perhaps some
more soon. Have we missed any? Let us know at
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Thursday 1 May 2003
Two recent reviews:
A thumb up
at
FourFatChicks.com with comments including:
"The Sydney Mystery, in
spite of some first-production warts, is a
charming reintroduction of FMV, accompanied by a decent story, with a
fine acting crew, and placed in a highly photogenic setting"
and:
"The settings, not only the standard Sydney tourist spots, but also the
homes and grounds, are lovely, and they brought my game-cynical wife to
the screen on several occasions."
And 80% from the
fantastic community
at GameBoomers.com with this in the summary:
"I enjoyed The Sydney
Mystery very much. I was charmed by some of the characters and their
portrayers. I loved the screen shots of Sydney and the surrounding area.
The story line was developed enough to catch my interest. I think that to
appreciate any game - you have to look at the sum of its parts, rather
than any one isolated aspect. The devotion and exuberance of Twilight
Software in creating this game is obvious. You could tell that all of
those involved were invested in making the game as good as it could be."
More reviews on their
way. |
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Thursday 17 April 2003
Wow, only a week since
The Sydney Mystery was released, and already a great response to the
game, as well as some very useful feedback! Thanks to everyone in
the community forums at
www.gameboomers.com,
www.justadventure.com and
www.adventuregamers.com for their discussions. And to everyone
who has already bought the Full Game, we hope you're enjoying it and thank
you for the positive feedback!
Having trouble?
Windows XP SP1 users can install the Windows Update linked
here, and a few people have found that turning down
hardware acceleration helps. Email us if you need any help, at

All in all, what a fun
launch! |
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Friday 11 April 2003
The official announcement
goes out right now. The Sydney Mystery has been released, can be
purchased on this site, and the demo is available for download.
Sales are already great! |
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Wednesday 9 April 2003
We've activated some
exciting pages: Download Demo,
Buy Full Game and
Demo Walkthrough are now alive.
We'll send out the full announcement tomorrow. In the meantime, grab
the demo and start playing! |
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Saturday 5 April 2003
During the past week all
five pages of screenshots were posted, giving 47 new images to peruse.
A number of sites posted six additional full size
screenshots. |
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Thursday 27 March 2003
The Sydney Mystery
Trailer has been posted at Gamer's Hell. This video is over two
minutes long, and is comprised entirely of in-game scenes, footage and
music.
Download it here.
(It should also be posted
on Just Adventure shortly, but
Twilight Software will be on the road for the next 24 hours.) |
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Monday 24 March 2003
We spent some time on the
weekend working on polishing the demo, while half the world away, a
trailer was being prepared. Things are moving... |
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Thursday 20 March 2003
There's a very in-depth
interview with Brendan at PC
Gameworld.com.
It covers topics including: the design of the game interface;
story-telling techniques employed; thoughts on multiple paths through a
plot; working with actors who haven't worked in a computer game before;
the nature of the target audience; how adventure games of the past two
decades have inspired the design of The Sydney Mystery. All this and
much more! |
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Tuesday 11 March 2003
It's the official launch of this website, featuring the first page of
mini-screenshots and the first press releases sent out. All of this
means that the product launch wheels are being gently set in motion!
All enquiries should go to
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Saturday 8 February
2003 All is
not forgotten. We are just waiting on a few external factors.
The Sydney Mystery is on its way. The community at
GameBoomers is
talking about the game, which is great! Quandary also has
a
Crystal Ball page which we're sure will get more info soon. |
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Monday 9 September
2002 The
Sydney Mystery is complete. A compact, web-sized demo of Act One is in
production. The title has been entered in the IGF.
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